I've been working professionally as an Environment Concept Artist since 2016. Beforehand I received a diploma in Game Design from SCAD in the USA, and a certification in Industrial and Conceptual Design from FZD in Singapore. I've led Art Direction and a small team at a mobile game studio for 3 years, mobile games, as well as a contracted Environment Concept Artist for Dumiah Animation Studios, TInyhat Studios, Gamious, KSM Media, Omnium Studio, and many others.
Illustrations, UX, UI, Concept Art, Modeling, and general Art Direction for FrankenPunks website and FrankenRun web3 game
Generating unique environment and building concept art through
the entire production pipeline, from thumbnail ideations to final
color and material sheets, to help establish a unique design language for
their upcoming game PIT.
I worked as both a concept artist for environments for layouts of games, as well as a background illustrator for different games.
Working general art direction and concept art Managing between
animator, modeler, artist and developers.Ideation of game concept
story, assets, weapons, environments and characters.
Working on general concept art across various projects. Adapting
to different style requirements and needs. Creating character and
environment concept art to match the story, callouts and turn
arounds for modelers, and keyframe art for lighting artists to
establish mood.
Working as the Art Director and Concept artist on Dust Runners, Arcanium Studios second mobile game currently in development
Working as the lead Art Director, Concept Artist, and Modeler on Arcanium Studios first (unreleased) mobile game, BioSpread